Mining Simulator in development! 

Far from being even remotely playable, as the core features are still not ready yet.

Controls

WASD / Arrow keys + scrolling to zoom in/out

Left click : Action/Selection

Right click : Move unit

ESC : Cancel action/selection

V : Toggle "Ore view" mode

Unit actions

All

Fuel : Click on a fuel bay.

Scoop actions

Muck (first button) : Click on a pile of muck

Dump (second button) : Click on a parked truck, a remuck, a stockpile or a skip feeder

Plan : Click first on an area that can be mucked (pile of muck), and then click on an area that you can dump muck into (such as a parked truck). The scoop will go back and forth between mucking and dumping. Multiple scoops can be assigned to a single mucking area.

Truck actions

Park : Click on a loading bay

Dump : Click on a remuck, a stockpile or a skip feeder

Plan : Click first on a loading bay, and then click on an area that you can dump muck into (such as a stockpile). The truck will go back and forth between the loading bay and the dumping area to dump muck. Multiple trucks can be assigned to a single loading bay.

Jumbo actions

Drill : End of tunnels that aren't active will have a "drilling pattern" popup. Click on an instance to activate it. If it's already activated, simply click on the instanced area to start drilling. A new round will be created. 

Simba actions

Design : Drag an area with your left click button to design a "stope" area. The stope area needs to be connected by two levels and will appear red if there is any design restriction (infrastructure nearby).

Drill : Click on a stope area to start drilling.

Bolter actions :

Bolt : Click on a round that is empty (no more muck) to "bolt" the round (add ground support). You can also click on any damaged tunnel to add ground support and repair the damages. 

Jeep actions :

Repair : Click on any damaged vehicle to repair it.


Published 1 day ago
StatusIn development
PlatformsHTML5
Authorlorty91
GenreSimulation
Made withGodot
Tags2D, mining

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